ProfileService
ProfileService Example
I went ahead and copied the basic ProfileService example from their docs and I only edited 3 lines, it's that simple!
local Cosmoble = require(game:GetService("ServerScriptService").CosmobleServer)
and then I edited the Profiles cache and added the playerData variable.
Profiles[player] = {rawProfile = profile, Data = Cosmoble.new(player.UserId, profile.Data)} -- Create a cosmoble and set it to Data
local playerData = Profiles[player].Data
Final Result:
-- ProfileTemplate table is what empty profiles will default to.
-- Updating the template will not include missing template values
-- in existing player profiles!
local ProfileTemplate = {
Cash = 0,
Items = {},
LogInTimes = 0,
}
----- Loaded Modules -----
local ProfileService = require(game.ServerScriptService.ProfileService)
local Cosmoble = require(game:GetService("ServerScriptService").CosmobleServer)
----- Private Variables -----
local Players = game:GetService("Players")
local ProfileStore = ProfileService.GetProfileStore(
"PlayerData",
ProfileTemplate
)
local Profiles = {} -- [player] = profile
----- Private Functions -----
local function GiveCash(profile, amount)
-- If "Cash" was not defined in the ProfileTemplate at game launch,
-- you will have to perform the following:
if profile.Data.Cash == nil then
profile.Data.Cash = 0
end
-- Increment the "Cash" value:
profile.Data.Cash = profile.Data.Cash + amount
end
local function DoSomethingWithALoadedProfile(player, profile)
profile.Data.LogInTimes = profile.Data.LogInTimes + 1
print(player.Name .. " has logged in " .. tostring(profile.Data.LogInTimes)
.. " time" .. ((profile.Data.LogInTimes > 1) and "s" or ""))
GiveCash(profile, 100)
print(player.Name .. " owns " .. tostring(profile.Data.Cash) .. " now!")
end
local function PlayerAdded(player)
local profile = ProfileStore:LoadProfileAsync("Player_" .. player.UserId)
if profile ~= nil then
profile:AddUserId(player.UserId) -- GDPR compliance
profile:Reconcile() -- Fill in missing variables from ProfileTemplate (optional)
profile:ListenToRelease(function()
Profiles[player] = nil
-- The profile could've been loaded on another Roblox server:
player:Kick()
end)
if player:IsDescendantOf(Players) == true then
Profiles[player] = {rawProfile = profile, Data = Cosmoble.new(player.UserId, profile.Data)} -- Create a cosmoble and set it to Data
local playerData = Profiles[player].Data
-- A profile has been successfully loaded:
DoSomethingWithALoadedProfile(player, playerData)
else
-- Player left before the profile loaded:
profile:Release()
end
else
-- The profile couldn't be loaded possibly due to other
-- Roblox servers trying to load this profile at the same time:
player:Kick()
end
end
----- Initialize -----
-- In case Players have joined the server earlier than this script ran:
for _, player in ipairs(Players:GetPlayers()) do
task.spawn(PlayerAdded, player)
end
----- Connections -----
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(function(player)
local profile = Profiles[player].rawProfile
if profile ~= nil then
profile:Release()
end
end)
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